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Can RION achieve a 20 times rise? That sounds a bit exaggerated.
Seriously though, really hoping their social feeds being flooded with various giveaways won't lead to the account being banned. The project's website and GitHub repository are currently running normally, which is somewhat reassuring. However, the sustainability of this marketing strategy does raise a question mark.
But honestly, this old playbook of bombarding giveaways has been used way too many times, and the hype in the community is totally hollow. GitHub activity looks decent, but the real thing to watch is user retention after launch; it's too early to draw conclusions now.
If 20x can actually hold, I'll change careers on the spot.
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When it comes to social media marketing, it's easy to burn money but hard to keep users. If the incentive model isn't balanced, user churn will definitely accelerate in the later stages. I'm a bit worried this is just a new way to fleece retail investors.
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Hold on, did their economic model factor in long-term output? I've seen too many projects that rely solely on giveaways to generate hype—they all end up crashing miserably.
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Hmm, the website and GitHub are both up and running, which is good, but that doesn't mean the gameplay design is solid. Quality leverage is what determines life or death, but right now, I can't tell.
Giveaway spamming is definitely risky, I’ve seen several accounts get banned for it before. It’s lucky that the GitHub is still up, but this kind of marketing will crash and burn sooner or later.
Who’s going to get dumped on this round...
Be careful with giveaway bombings, it would be funny if the Twitter account gets banned.
The project party's reliability seems okay, as long as GitHub hasn't done a Rug Pull, there’s still hope.